The reward token of PlayTrace. It has a fixed supply, half of it is reserved for players, and revenue from licensing gameplay data to AI labs is used to buy it back.

10,000,000,000 $TRACE in two equal parts.
Paid only for verified play, plus event and invite bonuses. Bought-back tokens return to this pool.
Funds development, launch liquidity and early rewards until data revenue starts.
Tokens leave the player pool only for play that passes verification, with limits on every player.
Each session is checked on the server. Idle screens, video playback, replays and scripted input earn nothing.
Full rate for the first hour in any 24, 20% of it up to 6 hours, nothing after.
New rewards are held for seven days, so human review can still remove them before payout.
Event and invite bonuses come out of the 5B player allocation. No new tokens are created.
AI labs license the gameplay data. That revenue buys $TRACE on the open market.
Verified gameplay video with keyboard and mouse input on one clock.
Recordings are sold as data packs, priced by game and quality.
Licence revenue buys $TRACE from the market.
Bought-back tokens go to the player pool and fund future rewards.
The launch sale pays for development, liquidity and early rewards while the first verified dataset is built.
Recurring data revenue replaces launch funding as the source of buybacks. Revenue and buybacks are reported publicly.
$TRACE launches with liquidity. Rewards accrue for verified play from day one.
First data packs licensed to labs. First buybacks from data revenue.
Recurring lab contracts. Public revenue and buyback reports. On-chain payouts to players.
Read these before buying.
Not financial advice. Full details in sections 6 and 7 of the whitepaper.